Released 4 October 2026. Back to the changelog. UCP patch notes.
Changes
New: Zombiez Season 1, Dead of Night, runs until 8 November with a 50-tier Battle Pass. Earn pass XP by surviving rounds, killing and reviving, with a bonus for your first match each day and six weekly challenges. Open it from the Battle Pass tab in /zombiez.
New: Every tier has a free reward: Bones, store items, titles and kill effects. The Premium track costs 1,200 PP, adds bigger rewards, more titles and eight more kill effects, and pays 900 PP back along the way. Buying it later still gives you every Premium reward you have already reached.
New: Titles show under your name in lobbies, on the team list and on the results screen. Kill effects make zombies you kill burst into smoke, fire, confetti, banknotes and more. Equip them from the locker in the Battle Pass tab.
New: Multi-kills are back and bigger: Double Kill up to Annihilation, with their own sound that builds as the chain grows, and kill streak callouts at 25, 50, 100, 200 and 500 kills without going down.
New: All new Zombiez sound: hit and headshot ticks, kill thumps, a tolling bell for each new round, a growl when the boss arrives, howls for hound rounds, crate reel ticks with a reveal that matches the rarity, perk and Pack-a-Punch cues, a heartbeat when you are low or down, and new menu sounds. They follow your UI volume in /settings.
New: The camera now shakes for nukes, boss arrivals and hound rounds, and big kill chains add a short screen effect.