Released 5 October 2026. Back to the changelog. UCP patch notes.
Changes
New: From round 4, Zombiez can throw an objective at your team a little way into a round, at most one a round and never two rounds in a row. It always shows up away from where your team is standing, so holding one corner all game stops paying.
New: Four kinds: Hold the zone (keep someone in the ring until the bar fills), Defend the generator (zombies go for it, keep it alive until the timer runs out), Escort the payload (the cart only moves while someone walks next to it) and Purge the nests (shoot or hit every nest; live nests call more zombies).
New: Win and every player still standing gets points, XP and a free perk (or a free crate roll when your perk slots are full). Fail and one to three brutes join the round, depending on team size. The round does not end until the objective is decided.
New: A new objective card on the Zombiez HUD shows what to do, the progress, the time left and an arrow with the distance, and the objective is marked in the world with rings, beams and blips.