Released 3 October 2026. Back to the changelog. UCP patch notes.
Changes
Fixed: Switching weapons in Zombiez no longer messes up your ammo. Each gun keeps its own count, including two guns that share an ammo type, and shots fired just before a switch now count.
Fixed: Zombiez no longer puts you in combat. Shooting zombies never starts the combat timer, so you can start a new match straight away and leaving a match is never treated as combat logging.
New: The host can pause a Zombiez match for everyone with F9 or from the shop. Everyone sees a scoreboard while paused, and the match resumes on its own after 3 minutes.
Balance: Longer breaks between Zombiez rounds: 25 seconds instead of 12.
New: The player list (O) shows who is in a Zombiez match and which round they are on, and who is watching one.