Released 3 October 2026. Back to the changelog. UCP patch notes.
Changes
Balance: Zombiez is much harder. Zombie health now grows about 10% every round after round 9, every extra player makes zombies 25% tougher, and teams get faster spawns and more zombies on the field at once.
Balance: Overclock tiers add damage more gradually, from 1.6x at tier I to 28x at tier X, so guns no longer one-shot zombies for 30 rounds.
Fixed: Zombies no longer fall over when shot. Runners and sprinters now actually run, and sprinters get faster from round 12.
Fixed: Zombiez matches no longer trip the anticheat when you end up controlling lots of zombies in a big game.
Fixed: Guns in Zombiez no longer play holster animations or lock up when you buy, upgrade or swap weapons. Rapid-fire guns no longer lose hits, and guns reload on their own when the magazine runs dry.