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Wildlife

How animals see, hear and smell you, herds and how each species reacts, noise and wind, wounded animals and when to follow them, predators, the rare animal attack and what to do, self-defence kills, and the animals that now live in the wild. For anyone with a character.

What it is

The animals in the hills, forests and fields around the city are not scenery. They see you, hear you and smell you, they keep watch in herds, and each species reacts in its own way when something is wrong. A deer that spots you stares, stamps and then runs with the whole herd; a rabbit freezes and bolts at the last moment; a boar stands its ground. Get it right and you can walk to within rifle range of a grazing herd. Get it wrong and the ground goes quiet for a while.

This page is the fieldcraft: how animals sense you, how to read them, what happens after the shot, and what to do on the rare occasion that an animal turns on you. Licences, tags, seasons, the butcher and the market are on Hunting.

Animals appear out of sight, on ground that has been checked, so they do not drop out of the sky or pop up in front of you. How many you meet depends on how many players are around. A ground that has been shot over empties for a while and then fills up again, and heavy hunting pressure on a ground lasts through a restart, so a hunted-out valley stays thin for the rest of the day.

How to start

Where the animals are. Most wildlife lives on the mapped hunting grounds across Blaine County, the mountains, the Grapeseed farmland and Cayo Perico. There are 52 grounds on the English server and 48 on the Balkan server; the four extra English grounds are below. Crossing into a ground brings up the hunting strip on your HUD. Crows, rats, jackrabbits, feral pigs and cormorants now appear in the wild too, and a troop of monkeys lives on Cayo Perico.

Map around Paleto Bay forest edge, south-west
Paleto Bay forest edge, south-west-780.00, 5760.00

English server only. Deer and rabbits come out at dawn and dusk

Map around Paleto Bay fields, east
Paleto Bay fields, east380.00, 6540.00

English server only. Deer at dawn and dusk, rabbits, pigeons and crows, coyotes at night

Map around Mount Chiliad upper west slopes
Mount Chiliad upper west slopes150.00, 5500.00

Mule deer, coyotes and the odd mountain lion. One of the 13 new grounds

Ground

Server

When to go

Paleto Bay forest edge, south-west

English

Deer from 05:00 to 09:00 and from 18:00 to 22:00 UK time, coyotes from 21:00 to 05:00

Paleto Bay fields, east

English

The same hours

Mirror Park lake (cordon)

English

A few coyotes roam from 21:00 to 05:00 UK time, only while the Los Santos evacuation order is in force

Los Santos Golf Club (cordon)

English

The same

Mount Chiliad upper west slopes and north face, Mount Josiah, Zancudo River bend, Grand Senora Desert north and south, San Chianski foothills, Alamo Sea north-east reeds, Galileo Park woods, Great Chaparral east, Tataviam Mountains north ridge

Both

Deer are up at dawn (04:00 to 09:00) and dusk (17:00 to 23:00) UK time; boar, coyotes and lions move at night

No mountain lions live on the two Paleto Bay edge grounds or in Galileo Park.

Reading the HUD. Inside a ground the hunting strip shows what the animals are working with:

On screen

What it tells you

Noise meter

How loud you are right now: Silent, Quiet or Loud

Wind

Where the wind is coming from and where your scent is drifting

Tracking mode

Press H to switch it on. Animals you can see show their state: alert, frozen, fleeing or wounded (and stalking, from tracking rank three). Prints, droppings and beds show up to inspect

Rangefinder and scope

The distance, the species, whether it carries antlers and whether it is in season

No-shoot outline

A red outline on anything you may not shoot: protected animals and animals out of season

Spook notice

When animals run because of you, you are told why: they saw you, heard you or smelled you, or a shot, your vehicle or your dog spooked them

Tracking mode only switches on when you are on foot, outdoors and away from town, and footprints follow the path the animal really took.

Step by step

  1. Check the wind

    Before you leave the vehicle, look at the wind on the HUD. Your scent drifts downwind, so plan to come at the animals with the wind blowing from them to you. The wind shifts slowly and gusts, so check it again as you go.

  2. Leave the engine behind

    A running engine can be heard from about 50 m and a moving vehicle from 90 m or more. Park well short of the ground and walk in.

  3. Approach from downwind, crouched

    Crouch and use cover: trees, rocks, a hunting blind or a tree stand. A crouched stalk carries about 6 m, walking about 16 m, jogging about 35 m and sprinting about 60 m. Standing still makes no sound at all. Keep one eye on the noise meter.

  4. Move while heads are down

    Grazing animals take turns: heads down to feed, heads up to scan. They see far less with their heads down. Move then, and freeze when a head comes up.

  5. Read the alert

    An animal that notices something turns to face it and watches. If you keep coming it walks off; if you get inside its flight distance it runs. A stare, a stamp or a trot is your warning. Stop, wait, and let it settle.

  6. Take the shot

    Heart and lungs or the head, broadside, inside your weapon's comfortable range. A miss is heard: a rifle sends nearby animals running and puts the rest on edge hundreds of metres away. A suppressor cuts that to around 150 m.

  7. Wait, then follow the trail

    A clean shot drops the animal where it stands or after a short dash. After a gut or leg shot, wait before you follow the blood (see Wounded animals below). Then switch on tracking mode and follow the trail.

How animals sense you

Sense

What gives you away

What helps

Sight

Walking in the open, moving while a head is up, standing on a skyline. Bigger herds have more eyes and spot you sooner

Crouching, standing still, cover, blinds and tree stands, moving only while heads are down

Hearing

Walking (about 16 m), jogging (35 m), sprinting (60 m), engines (50 m running, 90 m or more moving), gunshots (hundreds of metres, including misses)

Standing still (silent), a crouched stalk (about 6 m), a suppressor (about 150 m for a shot), rain and a strong wind covering some of your noise

Scent

Being upwind of the herd: your scent drifts downwind to them

Keeping the wind in your face, scent cover spray, rain

After a scare an animal stays wary for a while and runs sooner. A ground that has been shot over goes quiet for a while and then fills up again.

Herds and species

When a herd runs, it runs together and away from you, not towards you. Every species has its own way of doing it:

Animal

How it reacts

Whitetail deer

The herd bolts together. At night a deer caught in your headlights freezes

Mule deer

Runs, then stops and looks back at you

Boar

Stands its ground and huffs at you. Wounded or cornered, it may charge

Sow and feral pig

Runs, but a sow with her group, or a cornered pig, may turn on you

Cottontail rabbit

Freezes and only bolts, in a zig-zag, when you are almost on top of it

Jackrabbit

Hesitates, then runs a long way in a zig-zag

Pigeons, crows, gulls and cormorants

Take off together as a flock

Coyote

Shy. Runs if you walk towards it. Bites only when cornered, or near its den in spring and summer, and barks first

Mountain lion

Avoids people. Hunts when it is hungry and guards its kill

Calls. /animalcall deer, predator or bird plays your animation and the call's own sound, and called animals come in from downwind of you. A call in the right season works better, and calling from upwind of the herd works worse.

Wounded animals

Hit

What the animal does

What you do

Head or neck

Drops where it stands

Walk up to it

Heart and lungs

A short dash, then down

Follow the short blood trail

Gut

Runs a long way, then lies down if nobody follows. Push it and it gets up and runs again

Wait about 30 minutes before you follow the blood

Leg

Limps and beds down sooner

Wait about 15 minutes

You are told to wait after a gut or leg shot. A wounded animal is not lost just because you walked away to fetch your truck: it stays where it lay until its bleed time runs out, and the carcass waits at the end of the trail. A carcass stays where it fell until it rots, even when nobody is nearby and even across a restart, but one that rots after bleeding out unrecovered costs you reputation with the rangers.

A clean one shot kill shows no wounded notice and leaves no blood trail.

Predators and attacks

Predators hunt when they are hungry, not all the time. A mountain lion makes one kill, feeds on it and guards it, and crows gather at the kill a few minutes later. Kills made by a lion or any other animal are never credited to you.

Animal

When it may attack

Warning

Boar

When you have wounded it, or when it is cornered

Huff

Sow and feral pig

Wounded or cornered, or a sow protecting her group

Huff

Whitetail buck

Cornered at close range during the rut

Stamp

Coyote

Cornered, or within about 15 m of a den from April to August

Bark

Mountain lion and the Cayo Perico panther

Guarding a kill or cubs. At night (19:00 to 07:00 UK time) a hungry lion may stalk someone who is alone

Growl

At night a coyote may also go for a small dog (a Westie, a pug or a poodle) that strays near it. Keep a small dog close in the hills after dark. On the English server, a coyote at the edge of Paleto Bay at night may come close and follow someone who is alone for a little while; walk towards it and it runs.

Self-defence kills

Killing an animal that is attacking you, or someone next to you, is recorded as self-defence, not as a hunt. The usual hunting rules (licence, tag, season, weapon, bag and protected species) do not count against you for that kill. The Cayo Perico visa rule still applies.

The kill toast reads: "Self-defence kill of a boar recorded. Report it at a ranger office. The carcass belongs to the state and must not be sold." Carry the carcass to a ranger office, or drop it within 10 m of one, and press E at the office to file the report. Reporting earns a little reputation with the rangers. The ranger offices are listed on Hunting.

Animals in the wild

Crows, rats, jackrabbits, feral pigs, cormorants and a troop of monkeys on Cayo Perico now appear in the wild, so crow and rat pest control contracts can be completed. Rats come out at night. Cormorants and the Cayo Perico monkeys are protected: photograph them, do not shoot them.

Only the city's own wildlife lives out there, with no stray animals from the base game, and panthers stay away from the Cayo Perico landing beach.

On the English server, a few coyotes roam the two cordon grounds in the empty city at night while the evacuation order is in force. See Los Santos evacuation.

See also

  • Hunting for licences, tags, seasons, the ranger offices, the butcher and the market.

  • Weapons for the rifles and shotguns sold at Ammu-Nation counters.

  • Pets and K9 for hunting dogs and keeping a small dog safe.

  • English and Balkan servers for what differs between the two servers.

Tips

/huntingEveryone

Hunting handbook and hub: /hunting [section|rep|licence|tags]

ALIASES/hunt /huntguideWHO CAN USE ITEveryone
/animalcallEveryone

Use a call: deer, predator or bird

ALIASES/gamecallWHO CAN USE ITEveryone
/scentcoverEveryone

Apply scent cover

ALIASES/scentWHO CAN USE ITEveryone
/blindEveryone

Place or pick up a hunting blind

ALIASESNoneWHO CAN USE ITEveryone
/treestandEveryone

Place, climb or pick up a tree stand

ALIASES/standWHO CAN USE ITEveryone
/rangerofficeEveryone

Open the ranger office panel, or get directions to the nearest ranger office

ALIASES/rangerWHO CAN USE ITEveryone
/safariEveryone

Toggle wildlife photo mode

ALIASES/wildlifephotoWHO CAN USE ITEveryone

Worked example

RP SCENE

It is 06:10 UK time on the English server. Freya Lindqvist parks her pickup on the coast road well short of the Paleto Bay forest edge, south-west of town, and walks the last stretch. She holds a game licence and a doe tag, and the rifle is slung.

The hunting strip comes up as she crosses into the ground: Paleto Bay forest edge, south-west. The wind arrow says it is blowing from the treeline towards the sea, so she swings round to keep it in her face.

/me crouches behind a fallen pine and glasses the treeline.

Three does are feeding at the edge, about 140 m out. Her noise meter reads Quiet. She moves only while all three heads are down, and freezes each time one comes up. At 100 m the lead doe lifts her head, turns and stares. Freya holds still; the doe stamps once and goes back to feeding.

She rushes the next shot as a head comes up. The shot goes high. The whole herd bolts together, away from her, into the trees, and a line on screen tells her the shot spooked them. The edge goes quiet.

/do The echo of the rifle rolls up the valley and fades.

She does not follow. She walks back towards the road, circles north with the wind still in her face, and waits twenty minutes at a new spot on the fields' edge. Two does walk back out of the trees. This time she waits for a broadside, settles on the chest and squeezes.

Heart and lungs: the doe makes a short dash and goes down within sight. No wait needed. She switches on tracking mode with H, follows the short trail and finds her.

What you see: the wind arrow and noise meter on the HUD, the herd lifting and lowering their heads, a stare and a stamp before they settle, a missed shot emptying the edge, and the clean kill toast on the second approach.