Released 4 October 2026. Back to the changelog. UCP patch notes.
Changes
New: Zombiez now has an Exfil. After every 10th round, once the boss is down and the cards are picked, the team votes to call an extraction. If it passes you get 10 seconds to get ready, then a fast horde rushes the landing zone. Kill every zombie and get someone who is still standing into the ring before the clock runs out.
New: Everyone in the match votes Exfil or Stay within 20 seconds, and not voting counts as Stay. Vote with Page Up for Exfil or Page Down to Stay, or type /zombiezexfil or /zombiezstay in chat. More than half the team has to vote Exfil, and on a tie the host decides. The match cannot be paused during the vote or the exfil.
New: Extract and everyone who voted Exfil banks the match with a bonus: 25% more XP and 25 Bones at round 10, rising every 10 rounds up to 60% more XP. If the exfil fails, everyone who voted Exfil loses all XP and Bones from that match. If you voted Stay and were outvoted, you keep what you had before the exfil. Dying the normal way still keeps everything.
New: The landing zone shows as a flare and a ring on the ground. The top of the screen shows the time left, how many zombies are left, and an arrow with the distance to the landing zone.
New: The end screen now says Extracted, Exfil failed or Overrun, and shows the XP each player banked and lost. Your career counts your extractions, and every map has a new Best extraction leaderboard in /zombiez.
New: Press F10 between Zombiez rounds to ready up. Once everyone still standing is ready, the next round starts in 3 seconds. You cannot ready up during the card draft or an exfil, and the screen shows how many players are ready.
New: No more hunting the last zombie. When only a few zombies are left in a round, they all start sprinting at you and get a red marker above their heads. If one stays far from the team for 6 seconds, it comes back close by.
Balance: Zombies in team matches are less spongy. Each extra player now adds up to 10% zombie health instead of 25%.
Balance: The first boss, at round 10, now hits twice as hard as a normal zombie instead of three times, and has a quarter less health.
Fixed: A server reload no longer wipes your Zombiez run. A match that is still going when the server reloads ends there, and everyone keeps all the XP and Bones they had earned.