Released 7 October 2026. Back to the changelog. UCP patch notes.
Changes
New: /stage place reads the area around you. It finds the stage deck and its front edge, the wall behind it, the ceiling or open sky, and the open floor in front for the crowd. You see the stage, the crowd area and every light before anything is saved, and you can turn, move, raise or flip it first. Stand on the stage facing the crowd, or on the floor facing the stage.
New: The lights are laid out for you: lasers along the front edge and on side towers, moving heads and sky trackers at the back, washes and strobes on the truss (the real ceiling indoors), smoke at the deck edges, and flame jets and fireworks at the front corners, clear of the crowd. Nothing is placed inside walls or the roof. Clubs get a smaller rig with a disco ball; open-air stages get the full festival rig.
New: Stages are saved and can be moved at any time. Every nudge, turn, size or crowd change in the console saves on its own, and the rig moves with the stage. Staff can keep several stages, switch between them, rename them and go to them. The Vinewood Bowl rig is kept as the first stage, and club rigs keep working.
New: Smoother, bigger light shows. Moving heads and lasers now speed up and brake like real ones, fixtures move together in mirror, chase, wave and odd-and-even patterns, beams trace the real crowd area, and colours fade into each other instead of jumping. Everyone near the stage now sees exactly the same show.
New: New in the show console: saved scenes with a cue list that plays them by hand, every few phrases or on every drop, Blackout to drop with a count-in, audience blinders, an LED wall behind the stage, a DJ booth marker, a pyro safety distance, and scheduled shows that everyone in game hears about 10 minutes before they start.