What changed in the city, newest first, taken from the game's own patch notes. The full history lives on the UCP patch notes page.
2.136.0: Reports open a ticket in Discord for staff
10 October 2026. Open this entry
New: Staff: every in-game report now also opens a private ticket in the staff Discord, named after the report and the character. Replies, notes, claims and closes stay in step both ways, and linked staff can heal, revive, unstick, bring a vehicle, send back, freeze, warn or kick from the ticket, with the same rank limits as in game.
New: Website visitors can open a live chat with staff from roleplayproject.net. Each chat shows up in /reports as a Website chat and in the staff Discord, so staff can answer from either side, and simple questions about the server can get an automated first answer from the wiki.
2.135.0: Studio flash: a new tattoo pack
10 October 2026. Open this entry
Content: Studio flash: 455 new tattoos in the parlour catalogue, made from 93 designs: classic sailor flash from the Smithsonian's open collection, tribal and Celtic pieces from Openclipart and bold symbols from game-icons.net. Each design comes in several spots, from the chest, stomach and back to the upper arms, forearms, thighs, calves and neck, for men and women.
New: Studio flash rows in the catalogue show the artwork, and the artist credit when you hover over them.
Content: Custom ink has a new line-up of 20 designs picked to read well as small dark ink, including a dagger and rose, a pierced heart, a tribal heart and a howling wolf, with new Nautical and Tribal styles. The credit for the selected design shows under the grid.
2.134.0: XP boosts now cover every skill
10 October 2026. Open this entry
Balance: XP boost events now multiply job and skill XP too: fishing, hunting, mining, farming, brewing, trucking, mechanic, sanitation, metro and mowing, as well as Standing and Zombiez XP and the Zombiez battle pass.
2.127.0: Tattoo studio rebuild, custom placement and tattoo parlours
9 October 2026. Open this entry
New: Tattoo parlours are now a full studio. Browse by body area with a camera that frames each spot, filter by style and area, search by name, and try on as many tattoos as you like before you pay once with cash or card.
New: Custom ink: 20 designs you place yourself. Pick a body part, then move, rotate, resize and fade the design with the sliders, the placement pad, your mouse or the keyboard, and watch it on your character as you go.
New: The Your ink tab lists every tattoo you have. Laser one off or rework where a custom design sits, with the price shown before you pay.
New: New Tattoo Parlour business type. Staff clocked on with /bduty use /tattoo with a customer's id to design on them, set a price and send a quote. The customer accepts, pays, and the money goes to the business account.
Balance: Laser removal costs half the tattoo's price with a $100 minimum, instead of a flat $100 for every tattoo. Staff price multipliers on a parlour now apply to tattoos too.
Fixed: Tattoos you buy or remove now show for everyone around you straight away, instead of only after they lose sight of you and come back.
Fixed: The Coral Island parlour and parlours added by staff can now be used.
Fixed: Female characters no longer get male shorts and shoes while browsing tattoos, and a gender change keeps your tattoos.
2.126.0: Throwing items, a casino cashier, lockable placed doors and fixes
9 October 2026. Open this entry
New: You can throw items from the inventory or with /throw and the item name. Hold the right mouse button to aim and click the left one to throw. Items fly with real physics and stay where they land.
New: Throw items into bins, or into a car through an open window or an open trunk, and they go into that car's trunk. From inside a car you can throw out of your own rolled-down window.
New: Items on the ground show a pickup bubble when you look at them, instead of the Press E to pick up prompt.
New: Staff commands no longer need /aduty, and admins can use admin-spawned cars without going on duty.
New: Casino cashier desks can be placed with /createtable. At the desk you buy chips with cash or card and cash them out again.
Fixed: Casino games show your chips instead of your cash, and a bet you cannot cover tells you how many chips you need and how many you have, instead of saying insufficient funds.
Fixed: Slot machines no longer have a dealer, and a refused spin no longer leaves the slots stuck on Spinning.
Fixed: Roulette at casino tables takes your bets again, and the winning number shows on the Balkan server.
New: Doors placed as furniture or spawned props can be managed with /doormode like map doors, with access lists, a PIN, the L key and /lock. When unlocked they open and close with E.
New: Hardware stores sell fishing tackle, rod repair kits and coolers, and the ranger office sells coolers and ice.
Balance: A commercial fishing licence removes the daily bag limit on common, uncommon and rare fish for every method. Super-rare and legendary fish keep their limits.
Fixed: A trapper licence now lifts the daily bag limit on kills that count towards a farmer contract you hold, and a trapper licence on its own lets you take contracts.
Fixed: CCTV cameras now record the way the lens faces instead of the wall behind them, and cameras already fitted are corrected.
Fixed: The blurred screen near fires no longer stays on after you walk away or the fire is put out, and neither does the shock effect after hosing a live electrical fire.
Fixed: /createproperty can create apartment complexes again while you stand outside.
Fixed: Staff teleports out of a property now leave the property properly and put you back in the normal world instead of an empty copy of it.
Fixed: Semi trucks are no longer sent to stops they cannot reach, and the Paleto Cove Warehouse now t
2.125.0: Sub-Station Z joins Zombiez
9 October 2026. Open this entry
Content: New community Zombiez map: Sub-Station Z by Natasha Valentine. A stormy night at a toxic substation with five perks, five wall buys, gates and an exfil.
New: Map builders can switch off the automatic fog and glowing hotspots, for maps that bring their own lighting.
2.124.0: Boat rental moves to Paleto Bay
8 October 2026. Open this entry
Content: Boat rental has moved from the Alamo Sea to the Paleto Bay pier. Look for the blue boat blip on the waterfront; boats are launched and returned at the pier.
2.123.0: Zombiez Map Builder
8 October 2026. Open this entry
New: Build your own Zombiez maps with /zbuild, or Map Builder in the Zombiez menu. You can keep up to three drafts at a time.
New: Press Build to stand in your map in a private space. Pick a tool, press F3 to walk, and press E to place player spawns, zombie spawns, wall buys, perk machines, mystery crates, ammo crates, the Overclock Bench, the Armoury, gates, the exfil point or the arena centre. Backspace removes the nearest one.
New: Every placed item shows as a floor marker while you build, and the Items list lets you go to, move, turn or delete any of them. The Map tab sets the name, play area, time, weather, atmosphere, blackout and random obstacles.
New: Import the furniture from a property you own or can furnish and it becomes your map props in the same spots and angles, including open-world mapping you placed in the property. The play area moves to fit your mapping on a fresh draft.
New: A checklist shows what your map still needs, and Auto layout can place a starting set of spawns and stations around you.
New: Test runs: play your draft in a private match with up to three friends who join with the lobby code. Test runs give no XP, Bones, scores, ranked points, battle pass progress, achievements, challenges or drops, and the host can restart with /zbuild restart.
New: Submit a finished map for review. Staff test it, then either approve it, putting it on the Zombiez map list as a verified community map with your name on it, or send it back with a note. You get an in-game message and an email either way.
New: Approved maps stay as they are while you work on a new revision, and nothing goes live until staff approve it.
2.122.0: Bartenders greet you, take cards and remember tabs
8 October 2026. Open this entry
Fixed: Paying your bar tab works however you ask: "can I pay my tab", "I need to pay you", "check please" and more. "Put it on a tab" now goes on your tab.
New: Bartenders now put the bill down and let you choose cash or card on the payment pad instead of taking cash straight away.
New: Bartenders greet you when you walk up to the bar and say goodbye when you leave.
New: Tell a bartender your name ("I'm Sam", "my name is Sam") and he remembers it and uses it. Only your character's real name counts.
New: You can pay a bartender by card: say card, debit or contactless when you order or settle your tab, then enter your PIN on the reader. Short on cash? He hands you the card reader.
New: Walk out with an unpaid tab and the bartender shouts after you. Stay gone for a minute and he calls 911.
2.121.0: NPC bartenders serve again
8 October 2026. Open this entry
Fixed: NPC bartenders at venues without their own menu now actually hand over what you order instead of only saying they will.
New: Those bartenders can make any drink in the city, from beer, wine and spirits to cocktails, coffee and soft drinks, plus bar snacks like sandwiches, burgers, fries and crisps.
Fixed: Bartenders no longer say "here you go" before your drink is actually made.
Fixed: Bartenders understand more ways of ordering, like "lemme have", "gimme" and "give her a", plus everyday names such as Red Bull, Coke and whisky, and no longer say "coming up" unless a drink is really being made.
Fixed: Ask for something the bar cannot make and the bartender now says so and suggests something close.
Fixed: Coffee and other hot drinks are brewed in a mug instead of poured over ice, and snacks come from the counter instead of the kitchen.
New: Bartenders now speak to you by name, like /to, so everyone can see who each reply is for.
Fixed: Bartenders ignore requests to change how they talk, and one order no longer charges twice when two drink names share a word.
Balance: Bartenders make at most six items per order, and several of the same drink are made together instead of one /me spree per glass.
Fixed: Bartenders no longer know your name unless you tell them, and their /me lines no longer name customers.
New: Bartenders are friendlier and chattier, and when the bar is quiet they get on with little jobs: wiping the bar, polishing glasses, restocking the fridge, with animations to match.
Fixed: Bartenders never repeat slurs or crude names, and no longer take what customers claim about other people, owners or names as fact.
Fixed: A bartender only says a drink is coming when he is really making it. If he cannot make what you asked for, he says so plainly and names something close.
New: Say yes to a drink he suggests and he makes it. Just naming a drink works too, and so does answering "rocks" or "neat".
Fixed: Premixed cocktails such as the Mojito and Margarita can be ordered by their plain names.
Fixed: Bartenders can no longer be tricked into saying crude things through sound-alike names, spelling, backwards text or "repeat after me". Keep it crude and he will cut you off for a while.
Older entries
30 earlier patches
2.120.0: Radio stations that actually play (8 October 2026)
2.119.0: Los Santos property market closed (8 October 2026)
2.118.0: Dynasty 8 in Paleto Bay, and the listings open instantly (8 October 2026)
2.117.0: Property tax by region (8 October 2026)
2.116.0: Soft restarts bring the whole world back (8 October 2026)
2.115.0: Motels on the map (8 October 2026)
2.114.0: Vehicles wear down realistically (7 October 2026)
2.113.0: Many more guards on Coral Island and Antigua (7 October 2026)
2.112.0: Coral Island guards, patrols and coastguard (7 October 2026)
2.111.0: Apartment complexes: whole buildings with a lobby, a lift and real tenancies (7 October 2026)
2.110.0: Repeat prescriptions from the doctor, and fixing a wrong condition on your record (7 October 2026)
2.109.0: Stage shows: place a stage anywhere and it reads the area and lights itself (7 October 2026)
2.108.0: Carrying people works properly (7 October 2026)
2.107.0: Air traffic control rebuilt: radio frequencies, radar console, ATIS, transponders and a pilot logbook (7 October 2026)
2.106.0: ID photo booth: crop and adjust your photo, and no more No picture (7 October 2026)
2.105.0: Staff hierarchy, a proper /slap and admin fun commands (6 October 2026)
2.104.0: Paleto Bay fixes, tuning offers from mechanics and Bosnian text (6 October 2026)
2.103.0: Helmets: every helmet in every colour, a remembered helmet and /helmet 51 is back (6 October 2026)
2.102.0: Fire Command: realistic fires, close-out reports and a new incident command console (6 October 2026)
2.101.0: Coral Island Flights move to Sandy Shores Airfield, with a proper check-in desk (6 October 2026)
2.99.4: Coral Island Relocation Programme: a home, residency and dual nationality (6 October 2026)
2.99.3: ATMs rebuilt: real machines, real sounds and a $5 Fleeca fee (6 October 2026)
2.100.0: New ID cards with photo and fingerprints, civil offices in Paleto and on Coral Island (6 October 2026)
2.99.1: CCTV: cameras face the right way, map cameras and faction cameras (6 October 2026)
2.99.0: CCTV: cameras you can fit, record and play back (6 October 2026)
2.98.2: Zombiez: cosmetics, find downed teammates, a tidier objectives panel (6 October 2026)
2.98.1: Mystery Crate retired and a new RPP+ perk (6 October 2026)
2.98.0: Zombiez hub, menu music, 63 new Armoury items and bundles (6 October 2026)
2.97.0: Zombiez Armoury, cases and crafting (6 October 2026)
2.94.2: Trading cards and lucky spins retired (6 October 2026)