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Patch 2.89.0: Door manager overhaul

Door manager overhaul (5 October 2026).

Released 5 October 2026. Back to the changelog. UCP patch notes.

Changes

  • New: Staff: /doormanage is rebuilt. Doors are listed nearest first with their area and distance, and can be searched and filtered by kind, lock state, group, area and who has access. Tick several doors (shift-click for a range) to lock, unlock, add or remove access, move them to a group, change their kind or delete them together.

  • New: Staff: a door can now be used by any mix of characters (searched by name, online or offline), factions or companies from a chosen rank up, property owners and tenants, staff from a chosen level, or everyone. Add many at once, paste a list of names and ids, add every member of a faction, or copy the access from another door.

  • New: Staff: door groups such as Mission Row PD share their access with every door in them. Double doors can be paired so both leaves lock together, and gates, garage doors, barriers, shutters, sliding doors and any prop can be made lockable. Picking in the world outlines what you aim at and shows its model.

  • New: Doors can have a keypad: anyone without access can type the PIN to lock or unlock it. Three wrong codes lock you out for a minute. Doors can also play a lock sound.