Released 16 October 2026. Back to the changelog. UCP patch notes.
Changes
New: /dirt [1-15] lets players make their car dirtier (max by default); cleaning stays with car washes
New: NPC 911 calls: /clearcall, MDC Clear scene, and fix leaked scene entities. Forum suggestion 388. Responders can now close a concluded NPC call and remove its NPCs, vehicles and props at once instead of waiting. Leak fixes: - Escalated incidents never went on scene when a unit arrived, so neither the 15 min gone-on-arrival close nor the 30 min stale close could fire once a unit had been within 60 m. They lived until the next reload (#257 3h38m, #262 6h on English; 27 never-resolved rows in 30 days). Arrival now promotes escalated too, and a call a unit drove past and left is closed after 15 min with nobody near and no scene work. - Archiving an open NPC call on the MDC left its incident running; it now closes it like a completion. - Reload/clear-all despawns never wrote resolved_at (in-memory resolvedAt was set first); now persisted unless resolve() already did. - despawn() is idempotent and no longer deletes vehicles with a player in them, player-owned vehicles, or NPCs in the custody flow (booking now works after the scene is gone). - Every ambient ped and vehicle carries a rpAmbientIncident state bag; a sweep removes tagged entities whose incident is gone once nobody has been within 150 m for 3 minutes (kept-back entities, vehicles orphaned by a plain resource restart). /clearcall [call id] [confirm] (alias /clearscene): on-duty police for police calls, EMS or fire for theirs, admins always; within 150 m or attached to the call. Records the scene_cleared disposition if open, confirms first when a form is open, a handover is being written or an arrestee is not in custody, notes the CAD timeline and server log. MDC call cards for live NPC calls get a Clear scene button (cad.complete).
New: Add client boot probe, curled occupant attach, camera and hiding
New: Add /ctrunk, /cremove, /ptrunk and /premove boot commands on the server
New: Let dead body clones be stowed in a vehicle boot and placed back
New: Add vehicle boot eligibility and release rules with node tests
New: Add English and Bosnian strings for boot loading of bodies and people
New: Add shared vehicle boot occupant events, constants and payload guards
New: Add the task tracker rule for step-by-step guides to CLAUDE.md
New: Remove the old DMV checkpoint