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Patch 2.153.0: Evidence and forensics rebuilt: scene kit, sealed bags, lockers and the crime lab

Evidence and forensics rebuilt: scene kit, sealed bags, lockers and the crime lab (12 October 2026).

Released 12 October 2026. Back to the changelog. UCP patch notes.

Changes

  • New: One Forensics panel for police: open it with F5 (change it in Keybinds), from the new Forensics section of the Interactions wheel, by using a forensics kit or an evidence bag, or by pressing E at an evidence locker or the crime lab. The old commands still work as shortcuts.

  • New: Scene kit: a live radar shows every trace around you with its distance, age, quality and how weather has treated it: cartridge cases, blood, glass fragments, tyre impressions, dropped firearms, vehicles and doors with prints. Search area lights them up on the ground for two minutes. Collect straight into a labelled bag with one click.

  • New: New evidence from real play: windows smashed on parked cars leave glass and sometimes the burglar's blood, crashes leave tyre marks and windscreen glass, and opening or locking a managed door leaves fingerprints. Rain degrades blood, tyre marks, exterior prints and prints on casings, and washes the worst away.

  • New: Works with crime scenes: collecting inside a scene places a numbered marker on the trace and logs it. A forensic camera takes real photos of the scene, records what was in frame and where you stood, and the case gets a drawn scene sketch with markers, measurements between markers and camera positions.

  • New: Evidence bags are now real exhibits: a label with code, case and officer, a numbered tamper seal, and a full chain of custody on the bag showing who held it, when and where. Hand a bag to another officer from the panel. Cutting a seal outside the lab, taking something out of a sealed bag or a bag turning up with someone unexpected flags it for court.

  • New: Evidence lockers at Paleto Bay and Sandy Shores (staff can move or add more in the World Editor): check sealed bags in, see the locker by case, sign bags out for the lab, court, review or release with a reason, send them to the lab by courier, and read the locker register. Seized property storage moved here too.

  • New: Crime lab: hand bags in at the counter and a forensic tech runs them with a live countdown. Ballistics shows the striations side by side against a test-fire, DNA shows the profile against the one on file, and there are new glass and tyre examinations. Projectiles can be recovered at the morgue. Results go straight onto the MDC case, and the bag is resealed and returned to a locker.

  • New: Case board: everything forensics holds on a case